// JavaScript Document
<!--
var chkHere
var secs
var timerID = null
var timerRunning = false
var delay = 1

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 1
    StopTheClock()
    StartTheTimer()
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID)
    timerRunning = false
}

function StartTheTimer()
{
    if (secs==0)
    {
        StopTheClock()
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        //alert("You have just wasted 10 seconds of your life.")
		if(chkHere==1)
		{
			SendDataToFlashMovie();
	    }
		else
		{
			StopTheClock();	
		}
    }
    else
    {
		//alert(timerID);
       // self.status = secs
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}






function getFlashMovieObject(movieName)
{
  if (window.document[movieName]) 
  {
    return window.document[movieName];
  }
  if (navigator.appName.indexOf("Microsoft Internet")==-1)
  {
    if (document.embeds && document.embeds[movieName])
      return document.embeds[movieName]; 
  }
  else // if (navigator.appName.indexOf("Microsoft Internet")!=-1)
  {
    return document.getElementById(movieName);
  }
}
//-->